How long does defender of ascalon take
At low level, it is near impossible to kill Charr, but sometimes a group of charr can be almost in the way, and the only solution to avoid aggroing the group is to go around it, usually after waiting for the Charr to gather, then "hugging" the wall.
Be especially careful of the second patrol near the ruins. If aggroing a group by mistake, you can try to run away far enough as they will break aggro eventually. At the end of the run, map travel back to Ascalon City or suicide on a Charr group to get resurrected at the entrance, depending whether you are going for survivor title or want to be faster. Another account can be used to re zone as well. Not using map travel will keep any morale boost acquired. At level 2 onwards, the quest Charr at the Gate becomes available and can be used to get additional experience.
However, it requires being abandoned in Ascalon City and picked up again every time. To avoid this, traveling to Ashford Abbey after picking up the quest will not progress the quest, resulting in respawning the Charr group if you do not trigger the dialogue with Prince Rurik in Lakeside County. After killing the Charr, simply travel back to Ashfort Abbey and repeat. You do lose the support of the level 10 Prince Rurik and the Ascalon Army members though. At level 7 killing Charr becomes feasible for some professions, notably elementalist and mesmer, providing the player takes cover behind walls to obstruct a part of the charr's attacks.
At level 9 killing Charr is feasible by all professions with the Fire Imp and Ben Wolfson, although it can still fail. If a high level player is helping you, you can tackle the Charr and their bosses directly for vast amounts of experience.
This method is known as Power leveling. Charr in the Northlands have the highest level available at this point and therefore provide the highest amount of experience, making this faster to reach level 10 despite the fact that the experience is divided between the two players. To earn experience, you need to aggro the group.
This can be done by having one foe of a group in detection range at some point, landing an attack or using a spell on a foe. Alternatively, experience gain is also given if using a skill on an ally e. Orison of Healing if that ally is fighting at the moment the skill is cast. So usually when powerleveling you will want to use Orison of Healing on the high level player right after they take aggro.
At level 10, you gain access to Lieutenant Langmar 's quests, which have various properties:. Since the quests are time-gated, a good practice is to keep the quest until the next one becomes available, to profit from Vanguard Initiate's armor bonus and be able to farm the foes of the quest. Almost forgot to mention, class matters a bit more in pre as well. If you're, say, a Ranger, you might be able to take advantage of the bonus weapons that come with pre-ordering some of the games if you did that, or owning collector's editions.
AoE scatter also doesn't exist in pre, so quite a few people like running Elementalists or Ele secondaries for that reason. Skip to content guild-wars I'm a bit of a Guild Wars noob, but I've always been interested in going for the Legendary Defender of Ascalon title.
I imagine a lot of the new stuff I added will need to be edited for typing corrections too. I also plan on continuing the variations for each profession as time goes on. Again, if anyone has any feedback or questions please feel free to message me on my discord listed at the top of this guide. I will be turning the ability to place comments on and off again depending on how things go.
There are a lot of troll comments such as random letters and spacing, that made it not worth it for the few who did actually use the comment system properly. Full Video Guide:. Steps 18 - 19 :. Level 16 Quest Turn In Breakdown:. So a lot of people use to say turning in quests at level 19 was the way to go, which was true for death leveling.
Then Vanguard quests came out and people changed this to level 9 or Many people were blinded by how fast Vanguard quests sped of the title, that nobody bothered to actually look for optimal ways of doing it for a long time. The best place to turn your quests in now is level Breaking it down, we can see to get from level 16 to level 17 takes 11, EXP. To get from level 19 to level 20 takes 12, Lastly, level 9 to level 10 is only 6, However the big kicker here is EXP earned from kills.
At level 9 you are almost getting 80 experience a kill for farming charr. At level 16, due to Vanguard scaling, you are getting the lowest amount of EXP possible, 16 a kill. At level 19, again due to level scaling, you are now getting 32 EXP a kill, which is double the amount of EXP earned at With level 19 to level 20 only being a 1, difference, level 19 is almost TWICE as fast as level 16 to level So as you can now see, level 16 is by far the most optimal level to turn your quest rewards in at.
Level 9 to 10 goes by super fast just doing charr runs, you should never turn quests in at 9. Discard the rest. Thus, you need another character that can spawn the NPC to turn the reward in at level Also, due to having War Preparations active, you cannot take Elementalist Test without taking the reward for War Preparations, thus requiring the weird order of quest taking so you can get the reward for both.
Thus, your best choice other than the first is saving Message From A Friend until level You can also let your imp finish off the bull while you make your way to Ashford, make sure it dies in compass range so you get the experience however.
Since you cannot heal Paulus due to changing your monk skills for necromancer ones, you will need to make sure you kill the enemies ahead of him so he will not stop in the degeneration to fight.
Paulus will stop moving when you are not near him so make sure you stay in range. He will survive without need of healing skills as long as he does not have to stop for enemies.
On your way back with him, once you get to the last flight of stairs before the exit into Ashford Abbey, you can leave Paulus to walk the rest of the way on his own, completing the quest objective so you can go ahead to where Munne ran to. You can confirm this by checking the chat. Steps 6 and 7 are part of this. Guide To Farming Bandits:. Exit into Lakeside County, then back into Ashford. This is to set up the resign trick.
Run back out into Lakeside and go northeast, aggroing both Wolves as well as Striders if you see one on the way and all of the bandits. While running cast Life Siphon on the Wolves or Striders you may find to help survive. Then once you have balled everything, use your Igneous Summoning Stone and nuke the enemies with Fire Storm.
The first few runs might take around 1 minutes and 20 seconds or more, but once you get the hang of it and level up, each run should take less than a minute. Add as many points as you can into Fire Magic, with any extra into Energy Storage. For Survivors, do be careful your first few runs as it might take a little to get use to.
It is okay to split the ball up if you are uncomfortable at first. To enter into The Northlands, pull the lever up top and quickly run down to get inside before the first gate closes. You can do this solo after updates to the game made in early , as it now stays open just long enough to get inside.
Guide to farming Charr:. It is faster to purposefully die, usually after clearing the boss area. This allows you to just respawn and run through the portal to reset faster same if you accidentally die. However, for people going for Survivor, you should map to Ascalon to reset. Also for Survivors, do be careful when aggroing charr groups, and always be prepared to map out if you are not comfortable. Make sure your Imp is summoned, and if there is a mesmer in the group, a Chaot, do not use any enchantments.
You should also use Troll Unguent right before engaging. Send your pet in with the attack command and let it grab the aggro. Cast Fire Storm on the healer and ranger. If any warriors come to you let the Imp grab the agro. Continue kiting and focus the warriors when they use frenzy. Save the mesmers and necromancers for last as they do very little compared to the warrior and rangers. Make sure the healer dies early too. Also, when possible, use cover to your advantage.
Take advantage of having a blind as well, use it on rangers mainly or if there are none, warriors if they get to you. For Bosses, be sure to pull carefully with your bow. You can now start picking up your daily Vanguard quests, which scales foes levels based on your level. As stated, the best quest to have changes depending on the section. However, Vanguard foes will soon become the only way to level up.
The scaling works as follows: They start level 8, while you are levels 10 - Then, once you level up to 14, the Vanguard foes move up to level 11 until you reach level They then become level 15 and stay that way even after you hit level Certain bosses or special enemies can be higher level but thats dependent on the quest.
Guide for 14 to 16 Vanguard Questing:. This is the most optimal route of foes you will want to follow and kill for Tate questing, even if you choose to do this until level The bosses are optional from 14 to 16 but give no EXP after that and should be skipped.
This is a very straightforward run and farm, however it does get boring. Guide for turning in side quests:. Special Thanks. Another big thanks to Hydrothermal who helped with testing, as well as a side project that is still in the works for visual support with quests.
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